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Life with AI
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Tips · two-minute reads

Learned the real way

I build games, apps and music with AI every day. When something goes wrong, or right, I write it up here: what happened, a before and after, and one thing to try.

17 October 2026

How I built a YouTube live-stream blocker with Claude in one evening

My first message asked for the wrong thing. Claude checked the rules, changed the plan and had it working in under an hour. What I asked, and how it was tested.

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16 October 2026

Claim the free API credit in your Claude Max plan

Claude Max now includes $100 to $200 a month of Claude API credit. Here’s what it covers, how to claim it, and the trap that stops Claude Code working.

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8 October 2026

Let your Claude work out its own best setup

I tested 10 ways of splitting work between Claude models, judged blind. Here’s what won, and a prompt that makes your Claude write rules for how you work.

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6 October 2026

Ask your AI where the time went

When an AI project feels slow, ask it to split the time into making, checking, fixing and waiting. The numbers tell you what to change.

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5 October 2026

Ask your AI which of your instructions it didn’t follow

AI sometimes decides it knows better and quietly bends your rules. One line at the end of your request brings those choices into the open.

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4 October 2026

Ask a second AI to check the first one’s work

An AI will tell you its work is finished. Another AI, asked to look for problems, often finds some. How to set that up.

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3 October 2026

Read the licence: search for “territory”

Free AI tools are not always free to use where you live. Two words to search for before you build on one.

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2 October 2026

Back up, check the backup, then delete

Clearing out old files is easy. Getting them back is not. The three-step order that keeps a clear-out safe.

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1 October 2026

“Done” means you’ve seen it live

An AI can finish a job, pass every test, and still leave it sitting on your computer. How to know it is really done.

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30 September 2026

Tell your AI what not to save

AI tools that build things save everything by default. One small file stops your project quietly filling up.

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